REDIT ----- Sectors - inside or city (indoors or outdoors) Room Flags - dark (people can't see - use sparingly if at all) - indoors (set on all indoor areas - legacy support for indoor stuff) - pet_shop (set for pet store - NEXT VNUM OVER HOUSES PETS) - bank (set for bank) - port (ask Andrik or Aodhan first) - dead (set if you want it to be a room where the dead can interact/pc rez room) - rental (set if that room allows you to rent houses in that area) - home (set if that room is a "house" - MUST BE HIGHER VNUMS THAN RENTAL ROOM) - rent (set inside of inn rooms) - tunnel_1 (2/3/4) (cramped quarters - holds max 1-4 people, based on the _#) Faction 0-11, 11 is "none". Set if you want a faction hit if a PC kills someone in that room. 'Help faction' will list the factions in numeric order. Grid For weather generation. Leave it alone, let Andrik deal with it. OEDIT ----- Weapons v0 - Weapon Class (same as always) v1 - Damage Rating (d# damage - should be equal to other weapons of that type) v2 - Light/Heavy (0 is a light weapon, 1 is a heavy. For dual wielding primarily) v3 - Damage Type (slash/pierce/crush. Only use those 3, since it's tied in with feats) v4 - Masterwork (+# to damage - 1 good, 2 awesome, 3 fucking amazing. Even 1 should be highly rare) Armor Material (Should always be one of: wool, leather, iron, bronze, iron, steel) v0 - Defense (Defense Rating) v1 - Damage Resist (A MW bonus for armor - flat reduction in damage, should be really really rare) v2 - Max Dex (max dex bonus) v3 - Type (0 clothing/ultralight, 1 light, 2 medium, 3 heavy) v4 - Style (this will autoset armor values - REFER TO TABLE AND USE THIS) MEDIT ----- Act Flags - train, practice (set if he trains shit) - translate (will automatically be able to be understood by everyone - for noob isle only) - stay_wild (if in wilderness, will stay in same sector) - guard (flag if they care about people who are hated by their faction. guards) - antifact (if killed, player will GAIN faction with mob's set faction instead of lose it) - outdoors (wandering mob will never leave outdoor rooms) - indoors (opposite of above) - barter_only (shopkeeper who only barters) - barter (shopkeeper who will barter & sell) - hunter (will track and follow people who attack mob) Off Flags - assist_race (assist mobs of same race) - assict_fact (assist mobs of same faction) - assist_all (assist any mob) - assist_fact_pc (assist pcs with high level in same faction) - assist_same (assist same vnum mobs) Outfit Pack villager, wealthy, bandit, beggar, warrior (tribal), merchant, soldier (amarian), auxiliary (amarian), citizen (amarian), hunter, slave "autohard, autoeasy, auto" (sets hit dice/etc on mobs based on level. easy/hard/normal determined hit die type) Language (sets what lang mob speaks) Locales (vnum of room set to be in at 6am, 6pm, and 10pm, respectively - if you set one, you have to set them all. I usually make a holding pen room in areas for the 10pm one) AUTO RESETS SYNTAX ------------------ reset (# reset) auto (# level) (race name) (male/female/either) (# max in area) (# max in room) (outfit pack)